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The rapid pace of technological evolution is extremely pertinent to every individual, and our dependence on digital devices leads to a surge in the production of devices with mobility, such as smartphones and tablets, which allow us to stay connected at all times. Our daily interactions have become conjoint with technology and now dominates a large chunk of our professional transactions worldwide. Businesses are adapting to the constant variations in technology to keep up with market trends and demands. One of the most profound effects comes onus in the real estate sector.

The first quarter of Regulation Crowdfunding has come to an end, and it has yielded some valuable lessons for entrepreneurs looking to crowdfund. In order to understand the results, I played a little Monday Quarterbacking with Marc Snover, CEO and an analyst with Stratifund Inc. – a company that provides analysis of debt and equity crowdfunding campaigns. [Disclosure: I’m an advisor to Stratifund.]

The virtual reality (VR) market in China is expected to reach $860 million in 2016 and accelerate to $8.5 billion by 2020. In the last six months alone, the Chinese VR market has seen a flurry of investments, partnerships and new ventures involving both local and international players. With capabilities in low cost, mass scale manufacturing, a hot investment climate, and international support, China could become the epicenter of the global VR market’s growth.

Virtual reality has some real fuel to burn now. A bunch of venture capital firms and VR companies such as HTC have formed the Virtual Reality Venture Capital Alliance with $10 billion in funding to invest in VR and augmented reality projects.

By now, you’ve heard the promise and read the press: Virtual reality is on the verge of becoming a groundbreaking step forward for many interests — from consumers to the enterprise.

The LDV Vision Summit took place in New York a couple of weeks ago, focusing on the high-potential area of computer vision. It covered everything from 3D imaging and VR to deep learning and Facebook Live (I even gave a presentation on augmented reality ads), and I came away convinced that this is an area that all of us — creatives, engineers, marketers, and investors — should be keeping an eye on. Here are 5 reasons why:

Chatbots represent a way for brands, businesses and publishers to interact with users without requiring them to download an app, become familiar with a new UI, or configure and update regularly. A number of companies — perhaps most notably Facebook — are touting chatbots as the way brands will interact with customers in the future. And Facebook’s Mark Zuckerberg recently said chatbots will solve the current app overload problem.

Mark Zuckerberg (along with many others) believes that virtual reality will change the way we live, work, and communicate in many ways. Zuck may be right about the long term, but the truth is, VR isn’t quite ready for mass-market adoption.

There's been a fair bit of buzz around Virtual Reality (VR), which has the ability to transport you to another world. VR commerce, like much of the VR industry, is small and experimental but with massive potential predicted over the next few years.

Virtual reality is one of advertising’s most buzzed-about tactics – even the NCAA championship game had a headset component. With new technologies and an influx of capital to the medium, it’s now possible to create innovative, multisensory experiences. But while it’s great to be first to use something breakthrough to catch people’s attention, it’s important to understand that value only comes from using it in a thoughtful, strategic way.