Subscribe to Newsletter

By now, you’ve heard the promise and read the press: Virtual reality is on the verge of becoming a groundbreaking step forward for many interests — from consumers to the enterprise.

Technology advances gradually, with the majority of consumers often hearing about products long before they consider buying them. By the time a product reaches the laggards in the adoption life cycle, early adopters have usually been actively using a product for years.

If you’ve been around the world of games and tech for a while, it’s natural to be just a little cynical about the new wave of virtual reality. It was 20 years ago that consumer-level VR last looked likely to touch down, and if you got burned by Nintendo’s ill-fated Virtual Boy or dropped a bundle on the VFX1 Headgear, then you’re likely to be looking at the new crop of VR technology with some skepticism.